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Notice: This page contains spoilers for the game INSIDE. Proceed with caution.


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The Protagonist
Some attributes
First Black hair
Second White skin
Third Red shirt
Other attributes
Fourth Black pants
Fifth Black shoes

The protagonist (or "The Boy") is the unnamed child that the player controls in INSIDE.

Appearance[]

Unknown

The Protagonist Leaning over, looking down.

The Protagonist in Light

The Protagonist standing in light.

The protagonist has short black hair, has visible ears, wears a red long-sleeved shirt/sweater, with the left sleeve rolled up to his elbow, black pants, and shoes with white socks. His pale face lacks many features and is simply a smoothed-out, lightly bumped surface, a characteristic shared by almost every character within the game. Due to the prevalent monochromatic environment, the protagonist's appearance is unclear most of the time; however, his red shirt is almost always distinctly visible.

Personality[]

The protagonist is shown to be brave, intelligent, and quick-witted. His bravery is shown at almost every moment in the game whether it be running from soldiers with guns or avoiding taser machines. He is very intelligent and is able to solve difficult puzzles and outsmart his pursuers. He is very independent and across the entire game, the only time any living thing willingly helps him is when one of the Long-Haired Creatures revives him and when the albinos help him (without the mind control helmet, although they could still be mind-controlled).

Main Story[]

Insideprotagonisthiding

The protagonist hiding from a light beam.

The protagonist is first seen navigating through the forest and witnessing people dressed in black transporting individuals in the back of a truck. Eventually, the people will give chase, shooting tranquilizers, and sending dogs. The boy escapes when he jumps into a large lake and proceeds to the farmland. Here, he comes into contact with mind control technology for the first time. After that, he manages to survive the taser machine of the marching albino line and enters the facility in which he uncovers the dark truth surrounding the experiments.

Alternate Ending[]

If the protagonist enters the bunker in the cornfield and unlocks the circular door, he can enter a room with a mind control helmet hooked up to a group of computers. There's also a plug on the wall. If the protagonist unplugs it, then the power first goes out, before the protagonist enters a limping state similar to that of a mind-controlled person, before the screen fades to black. The meaning is not entirely known, although many guess that this represents the protagonist being freed from the player's control.

Powers and Abilities[]

  • Vehicle intuition: Despite his young age, the protagonist can somehow drive and operate machinery with ease, including a submersible.
  • Above-average physical ability: The Protagonist is shown to possess incredible running, climbing, swimming & swinging ability. He displays these skills throughout the game.
  • Stealth: The Protagonist is seemingly able to avoid guards and workers who are often very close to him. He is able to sneak through environments with very rough terrain without making much noise at all.

Towards the end of the game, the Protagonist acquires a special device from one of the Long-haired creatures, granting him the following skills:

  • Mind Control: Initially needing one of the special helmets to control the actions of others, the device allows the protagonist to do so without one.
  • Underwater Breathing: The device also allows the protagonist to swim underwater indefinitely. It is unknown if this is temporary or required.

Gallery[]

Boy trying to get down to the floor

The boy is super super smart the boys iQ is actually 96IQ.

Trivia[]

  • The protagonist is between 8 and 14 years old.
  • It is unknown what The Protagonist's goal/goals are, though it is implied that his main objective is to free the Huddle from its captivity.
  • After successfully activating the 20-person pressure plate in the mines, the protagonist's mind control helmet fizzles out from the pulse. If the protagonist returns to the pressure plate, the albinos will still assist him in lifting him up and throwing him even without the helmet.
    • This may indicate that he has some latent mind control abilities.
    • This may also not mean anything because being lifted up and thrown may be an ability hard-coded in the game after the helmet is acquired for this section.
  • A youtube gamer named "Juutas" found that, after waiting for extended periods of time, the protagonist's model can begin budding out of the Huddle's mass during the ending of the game. Whether this is a secret or just a glitch with the models is unknown.

References[]

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